
It is called the Clubhouse: a permanent, fully branded club world on Roblox where fans play, collect player cards and come back every day. DayZero built the first one with FC Basel. It is live, it has won an award, and it is designed to be launched for your club next. This document explains why it exists, how it works and what it takes.
Gen Z and Gen Alpha spend more hours inside user-generated gaming worlds than on any single social platform, and Roblox is the biggest of those worlds. It is where identities form, friend groups meet and fandoms are claimed early, or lost to someone else.
Club loyalty is formed between ages 8 and 14, and that age group is on Roblox today. A club that shows up there earns supporters who will have worn its badge, in a game they love, for a decade before they buy their first season ticket.
The DayZero Clubhouse is your club's own game on Roblox: your stadium and its surroundings rebuilt in-game, filled with things to play, collect and show off. Not a campaign that ends after four weeks. A destination that stays open between matchdays, all season, every season.
Everything in the world feeds one loop, tuned so a player never runs out of meaningful things to do in a ten-minute session:
Mini-games, quests and challenges inside the stadium world earn in-game currency and rewards.
Currency turns into club card packs. Packs are earned through play, never bought directly.
Packs open into collectible cards of your squad, kits, moments and staff, with rarities worth chasing.
Daily quests, weekly card drops and live club events reset the loop and bring players back tomorrow.

At the heart of the Clubhouse sits a digital collectible card game built entirely around your club. Pack opening, rarity chases, collection goals: the same pull that has sold club stickers and trading cards for 70 years, rebuilt on the platform this generation actually lives on.
Current squad, kits, historic moments, staff, mascots and stadium icons. Card stats can sync with real-world performance data.
Four tiers from Common to Mythic, the rarest custom-illustrated by commissioned artists and drip-fed after launch.
Holographic, full-art, animated and signature editions give collectors long-term goals beyond the first full album.
Weekly MVP cards, tournament editions, new-kit editions and anniversary drops keep the collection tied to the club's real calendar.
A pack opening in the FC Basel Clubhouse: photo cards of the current squad next to a commissioned Mythic illustration of midfielder Coumba Sow. Every card is officially licensed club content.
Around the cards sits a set of quick, competitive mini-games, each themed to the club and each feeding the same economy. Score- and time-based formats keep them fair and give every game a leaderboard. Party play with friends is what turns visits into hangouts.
DayZero built the first Clubhouse with FC Basel, the first Swiss club with its own world on Roblox. It launched in October 2025 and has been in active live ops ever since: two full pack drops, official club wearables, and community events run with the club's channels.

The Clubhouse is sponsor inventory from day one: new digital surfaces your commercial team can sell without touching stadium space. Integrations are gameplay-native, so players engage with the brand instead of scrolling past it.
A new activity or a themed take on an existing one, built around the partner's product and played thousands of times, voluntarily.
Dedicated card collections with custom pack art and themed fronts, plus sponsor boosters tied to live campaigns.
Billboards, items and NPCs inside the world, and co-branded wearables that fans keep on their avatar everywhere on Roblox.
Codes on products, tickets or stadium locations unlock exclusive in-game rewards, linking shelf and stadium to screen.
Thomy, the mustard on every matchday sausage at St. Jakob-Park, got its own skill game in the Clubhouse: drop the mustard, hit the bread, score points. A sponsor placement players queue up to play again.

The Clubhouse runs on your real season. Results, MVPs and club moments become in-game content the same week they happen, which is what turns a branded world into a daily habit.
MVPs, decisive goals and big moments released as time-limited cards right after the final whistle.
Bonus XP, boosted pack luck and in-world celebrations when the club performs. Derby weeks get their own content.
Fans predict results before kickoff and earn in-game currency for being right. Kids Club members get their own connection point.
Daily and weekly quests plus a seasonal battle pass with free and premium tracks give players a reason to return every day.
Shopify sync: buy the real shirt, unlock the digital one. Launch a fifth kit that only exists in the Clubhouse. Promote tickets and merch through in-game rewards.
Rare cards float behind avatars as a digital flex, top collections unlock auras and show-off animations, and the locker room doubles as hall of fame. Fans don't just collect, they display.
DayZero built the framework once: the core loop, the card system, the economy, the quests, the mini-game structure, the sponsor logic and the live-ops model. Your club is the content layer on top: your stadium, your squad, your archive, your colors, your mascot, your rewards, your partners.
You are not funding a new game from scratch. You are applying a live, tested system to your club's IP, which makes rollout quicker and de-risks the investment.
Development, Roblox publishing, live ops, moderation and updates are handled end to end. Your club provides brand assets, approvals and creative input. No technical lift on your side.
Content cadence, club identity and which sponsors come in stay your decisions. The world has to feel unmistakably yours, because that is the product.

Premium card packs, effects, stadium items and avatar cosmetics sold in-game for Robux.
A seasonal premium track plus limited-time bundles built around club moments and campaigns.
Branded games, collections, placements and activations sold per slot and per season, using the integrations shown in chapter 06.
Digital kits and UGC merchandise, plus Shopify-linked physical sales that unlock digital rewards and drive shop traffic both ways.
Estimated content scope for launch and season one, tuned per club and budget:
The framework keeps growing. Four expansions already designed on the roadmap:
Field your collected cards to predict real match outcomes and earn rewards based on how those players actually perform.
PvE battles against club staff and rival NPCs, growing into PvP and tournament-based card competitions.
Trophies, anniversaries and legendary moments as explorable exhibits with their own collectibles.
Connect Clubhouses into league-level experiences, cross-club events and inter-club competitions.
A guided session inside the live FC Basel Clubhouse. The fastest way to understand the product is to open a pack yourself.
One workshop to define your club's version: identity, content plan, sponsor slots and launch window.
DayZero builds, publishes and operates. Your club approves, promotes and collects the results.