DAYZERO.
THE CLUBHOUSE · FOOTBALL CLUBS ON ROBLOX
A club stadium rebuilt inside Roblox, at night, in club colors
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DAYZERO · CLUB PARTNER MEMO · 2026

Your club's next home ground is inside Roblox.

It is called the Clubhouse: a permanent, fully branded club world on Roblox where fans play, collect player cards and come back every day. DayZero built the first one with FC Basel. It is live, it has won an award, and it is designed to be launched for your club next. This document explains why it exists, how it works and what it takes.

ACTUAL IN-GAME RENDER · FC BASEL CLUBHOUSE · LIVE ON ROBLOX
  1. 01The shift
  2. 02The Clubhouse
  3. 03The cards
  4. 04The mini-games
  5. 05Live with FC Basel
  6. 06Built for sponsors
  7. 07Tied to the real season
  8. 08Your club's version
  9. 09Revenue
  10. 10What you get
  11. 11Where it can go
  12. 12Next step
01THE SHIFT

The next generation of fans isn't in the stands. They're in the game.

Gen Z and Gen Alpha spend more hours inside user-generated gaming worlds than on any single social platform, and Roblox is the biggest of those worlds. It is where identities form, friend groups meet and fandoms are claimed early, or lost to someone else.

Club loyalty is formed between ages 8 and 14, and that age group is on Roblox today. A club that shows up there earns supporters who will have worn its badge, in a game they love, for a decade before they buy their first season ticket.

80M+daily active users on Roblox
19B+all-time visits to sports experiences on Roblox
2.5B+visits to sports experiences last month, unique players up 28% year over year
~2.5 hrsaverage daily session, under-16s
SOURCES: ROBLOX CORP. · DAYZERO RESEARCH, 2026
02THE CLUBHOUSE

One world. Your club. Open every day.

The DayZero Clubhouse is your club's own game on Roblox: your stadium and its surroundings rebuilt in-game, filled with things to play, collect and show off. Not a campaign that ends after four weeks. A destination that stays open between matchdays, all season, every season.

Everything in the world feeds one loop, tuned so a player never runs out of meaningful things to do in a ten-minute session:

01

Play

Mini-games, quests and challenges inside the stadium world earn in-game currency and rewards.

02

Craft

Currency turns into club card packs. Packs are earned through play, never bought directly.

03

Collect

Packs open into collectible cards of your squad, kits, moments and staff, with rarities worth chasing.

04

Return

Daily quests, weekly card drops and live club events reset the loop and bring players back tomorrow.

The hub centerpiece with club crest and trophy, in-game
FC BASEL'S ST. JAKOB-PARK AS THE CENTRAL HUB · IN YOUR VERSION, YOUR STADIUM AND CREST TAKE ITS PLACE
03THE CARDS

Sticker albums raised one generation of fans. This raises the next.

At the heart of the Clubhouse sits a digital collectible card game built entirely around your club. Pack opening, rarity chases, collection goals: the same pull that has sold club stickers and trading cards for 70 years, rebuilt on the platform this generation actually lives on.

A

Your whole club, on cards

Current squad, kits, historic moments, staff, mascots and stadium icons. Card stats can sync with real-world performance data.

B

Rarities worth chasing

Four tiers from Common to Mythic, the rarest custom-illustrated by commissioned artists and drip-fed after launch.

C

Layered visual variants

Holographic, full-art, animated and signature editions give collectors long-term goals beyond the first full album.

D

Living editions

Weekly MVP cards, tournament editions, new-kit editions and anniversary drops keep the collection tied to the club's real calendar.

A hand of collectible cards opened in-game, with a glowing Mythic card
FROM THE LIVE GAME

Real players. Real card art. Real chase.

A pack opening in the FC Basel Clubhouse: photo cards of the current squad next to a commissioned Mythic illustration of midfielder Coumba Sow. Every card is officially licensed club content.

04THE MINI-GAMES

Fast to play. Hard to put down. Best with friends.

Around the cards sits a set of quick, competitive mini-games, each themed to the club and each feeding the same economy. Score- and time-based formats keep them fair and give every game a leaderboard. Party play with friends is what turns visits into hangouts.

The Human Claw mini-game
CARNIVALThe Human Claw: ride the claw, grab prize balls full of currency and rare card picks.
The juggling challenge mini-game
SKILLJuggling Challenge: keep the ball up, build streaks, multiply your score.
The penalty shootout mini-game
PROGRESSIONPenalty Shootout: from open goal to keepers and defenders, precision pays.
ACTUAL IN-GAME RENDERS · THREE OF THE FOUR MINI-GAMES LIVE IN THE FC BASEL CLUBHOUSE
05LIVE WITH FC BASEL

This is not a concept. It is live, and it has won an award.

DayZero built the first Clubhouse with FC Basel, the first Swiss club with its own world on Roblox. It launched in October 2025 and has been in active live ops ever since: two full pack drops, official club wearables, and community events run with the club's channels.

STATUSLIVE ON ROBLOX
PUBLISHED UNDERFC BASEL 1893 [OFFICIAL]
OPERATED BYDAYZERO · REGULAR CONTENT UPDATES
61.5K+visits in the first nine months
86%positive player rating
100collectible FC Basel cards across two pack drops
4mini-games live, including one fully sponsor-branded
SOURCE: ROBLOX LIVE DATA, JULY 2026
Aerial view of the FC Basel Clubhouse stadium and surroundings
ST. JAKOB-PARK AND ITS SURROUNDINGS, REBUILT IN-GAME · SHOPPING CENTER, ENTRANCES AND ALL
“Marketing still means being present where the next generation really lives, where it plays, where it interacts. The FC Basel Clubhouse by DayZero shows exactly that.”
JURY, SWISS MARTECH AWARD 2026 · WINNER · PRESENTED BY ZHAW AT THE SWISS MARTECH SUMMIT
06BUILT FOR SPONSORS

Sponsors don't buy banners here. They become part of the game.

The Clubhouse is sponsor inventory from day one: new digital surfaces your commercial team can sell without touching stadium space. Integrations are gameplay-native, so players engage with the brand instead of scrolling past it.

01 · BRANDED MINI-GAMES

A sponsor gets its own game.

A new activity or a themed take on an existing one, built around the partner's product and played thousands of times, voluntarily.

02 · SPONSOR COLLECTIONS

Branded packs and boosters.

Dedicated card collections with custom pack art and themed fronts, plus sponsor boosters tied to live campaigns.

03 · PLACEMENT & UGC

In the world, on the avatar.

Billboards, items and NPCs inside the world, and co-branded wearables that fans keep on their avatar everywhere on Roblox.

04 · REAL-WORLD BRIDGE

Codes that cross over.

Codes on products, tickets or stadium locations unlock exclusive in-game rewards, linking shelf and stadium to screen.

The Thomy Drop sponsored mini-game
LIVE EXAMPLE · THE THOMY DROP

FC Basel's stadium food partner became a game.

Thomy, the mustard on every matchday sausage at St. Jakob-Park, got its own skill game in the Clubhouse: drop the mustard, hit the bread, score points. A sponsor placement players queue up to play again.

Official FC Basel UGC wearables lined up in the stadium
OFFICIAL CLUB WEARABLES: RETRO KITS, SCARVES, MASCOT HEADS AND PARTNER ITEMS FANS WEAR ACROSS ALL OF ROBLOX
ALREADY IN MOTION The FC Basel Clubhouse launched with Thomy integrated, and sponsor concepts have been developed for further club partners. The same commercial logic repeats club by club: your partners, your market, your inventory.
07TIED TO THE REAL SEASON

When the club wins, the world celebrates.

The Clubhouse runs on your real season. Results, MVPs and club moments become in-game content the same week they happen, which is what turns a branded world into a daily habit.

01

Match-made cards

MVPs, decisive goals and big moments released as time-limited cards right after the final whistle.

02

Matchday events

Bonus XP, boosted pack luck and in-world celebrations when the club performs. Derby weeks get their own content.

03

Prediction games

Fans predict results before kickoff and earn in-game currency for being right. Kids Club members get their own connection point.

04

Quests and battle pass

Daily and weekly quests plus a seasonal battle pass with free and premium tracks give players a reason to return every day.

05

Physical meets digital

Shopify sync: buy the real shirt, unlock the digital one. Launch a fifth kit that only exists in the Clubhouse. Promote tickets and merch through in-game rewards.

Fans hanging out in the locker room with club UGC items
THE SOCIAL LAYER

Bragging rights are the retention engine.

Rare cards float behind avatars as a digital flex, top collections unlock auras and show-off animations, and the locker room doubles as hall of fame. Fans don't just collect, they display.

08YOUR CLUB'S VERSION

Built once. Branded for you.

DayZero built the framework once: the core loop, the card system, the economy, the quests, the mini-game structure, the sponsor logic and the live-ops model. Your club is the content layer on top: your stadium, your squad, your archive, your colors, your mascot, your rewards, your partners.

PROVEN, NOT INVENTED

Faster and cheaper than a custom build.

You are not funding a new game from scratch. You are applying a live, tested system to your club's IP, which makes rollout quicker and de-risks the investment.

FULLY OPERATED

DayZero builds it and runs it.

Development, Roblox publishing, live ops, moderation and updates are handled end to end. Your club provides brand assets, approvals and creative input. No technical lift on your side.

YOUR BRAND, YOUR CALL

You keep control.

Content cadence, club identity and which sponsors come in stay your decisions. The world has to feel unmistakably yours, because that is the product.

Club-branded card packs and wearables in the stadium
EVERY SURFACE RESKINS: PACKS, PODIUMS, WEARABLES AND WORLD, ALL IN CLUB BRANDING
The same proven gameplay and commercial framework, replicated with your stadium, your player cards, your identity and your sponsor ecosystem.
09REVENUE

One world, four revenue lines.

01

Packs and cosmetics

Premium card packs, effects, stadium items and avatar cosmetics sold in-game for Robux.

02

Battle pass and bundles

A seasonal premium track plus limited-time bundles built around club moments and campaigns.

03

Sponsor packages

Branded games, collections, placements and activations sold per slot and per season, using the integrations shown in chapter 06.

04

Commerce bridge

Digital kits and UGC merchandise, plus Shopify-linked physical sales that unlock digital rewards and drive shop traffic both ways.

DESIGN PRINCIPLE Premium spend is convenience and cosmetics, never pay-to-win. Fans who never spend still complete collections through play, which is exactly why the ones who do spend keep trusting the game.
10WHAT YOU GET

The launch package, in numbers.

Estimated content scope for launch and season one, tuned per club and budget:

80–120collectible cards including rarities, art variants and time-limited editions
3–5mini-games with score- and time-based leaderboards, sponsor slots included
20–30daily and weekly quests driving progression
25–40battle pass tiers across free and premium tracks
1fully branded 3D club world: stadium hub, locker room and exterior
52weeks of live ops: weekly content aligned with your real matches and moments
SCOPE FROM THE CLUBHOUSE PRODUCT FRAMEWORK · FINAL SCOPE DEFINED PER CLUB
11WHERE IT CAN GO

Season one is the start, not the ceiling.

The framework keeps growing. Four expansions already designed on the roadmap:

FANTASY MODE

Cards meet matchday.

Field your collected cards to predict real match outcomes and earn rewards based on how those players actually perform.

CARD BATTLES

From collecting to competing.

PvE battles against club staff and rival NPCs, growing into PvP and tournament-based card competitions.

THE CLUB MUSEUM

History as a playground.

Trophies, anniversaries and legendary moments as explorable exhibits with their own collectibles.

LEAGUE & CROSS-CLUB

Bigger than one club.

Connect Clubhouses into league-level experiences, cross-club events and inter-club competitions.

12NEXT STEP

See it running today. Launch yours this season.

01

Play it

A guided session inside the live FC Basel Clubhouse. The fastest way to understand the product is to open a pack yourself.

02

Shape it

One workshop to define your club's version: identity, content plan, sponsor slots and launch window.

03

Launch it

DayZero builds, publishes and operates. Your club approves, promotes and collects the results.

Jordi Roig
CEO — DAYZERO
jordi@dayzero.gg  ·  +45 31 31 62 80  ·  dayzero.gg
DAYZERO
THE CLUBHOUSE · 2026 MEMO